Our Racing Simulator Rigs in Chennai
Two force-feedback driving simulator rigs sit side by side in Guindy: a gear-driven ROOKIE seat with a real gearstick, and a direct-drive PODIUM seat where the leaderboard laps happen. Here's what's in each one, which to pick, and how to drive it well on your first go.
EASY START
The friendlier of the two seats, and the one we put almost every first-timer in. The wheel is gear-driven, so the force feedback is softer and more forgiving — you feel what the car is doing without it wrestling you. It's also the only seat with a proper gearstick, which is why people who want to learn manual shifting end up here.
- WHEEL
- PXN V99, gear-driven force feedback
- SHIFTER
- H-pattern shifter + clutch pedal
- PEDALS
- Throttle, brake, clutch
- STATION
- Rig 1, next to the PODIUM seat
- ▸ It's your first time on a sim and you want to enjoy lap one
- ▸ You want to shift gears yourself with a real stick and clutch
- ▸ You're here to cruise rather than chase a lap record
Plays best: Forza Horizon 6 for open-road driving, and Euro Truck Simulator 2 when you want a long, calm session with the gearstick doing real work.
FULL FEEL
The serious seat. The wheel bolts straight onto a 5.5Nm direct-drive motor — no gears, no belt softening the signal — so every lockup, kerb and slide arrives in your hands at full strength and full detail. It's heavier work and far more informative, which is why every leaderboard lap that matters gets set here. You can load your own MOZA Pit House profile if you have one.
- WHEEL
- MOZA R5, 5.5Nm direct drive
- FEEDBACK
- Motor-direct — no gears or belts in the way
- PROFILES
- Load your own MOZA Pit House settings
- STATION
- Rig 2, next to the ROOKIE seat
- ▸ You're chasing a time on the weekly leaderboard
- ▸ You've driven a sim before and want more detail through the wheel
- ▸ You want F1 or rally the way they're meant to feel
Plays best: F1 25 / F1 26 on real circuits, and WRC on gravel where catching a slide early is the whole skill.
FIRST TIME ON A SIM? READ THIS.
The questions our floor staff answer most, in the order they come up. None of it is required reading — you can walk in knowing nothing and still have a good time — but the seating position and the braking advice will make you faster in one session.
Do I need any experience to drive a racing simulator?
None. Every game we run has driving assists you can turn all the way up — traction control, ABS, braking help and a racing line painted on the track. With those on, a complete beginner is lapping cleanly within a couple of minutes. Turn them down as you get comfortable.
How do I sit in a sim rig properly?
Slide the seat so your knees stay slightly bent with the brake pedal pushed all the way down, and so your wrists can rest on top of the wheel with your shoulders still against the seat. Too far back is the most common mistake — you end up steering with your arms straight and lose all the fine control.
How should I brake on a racing simulator?
Brake in a straight line, hard and early, then release the pressure gradually as you turn in. Beginners almost always brake too late and too gently. Pick a marker at the side of the track — a board, a sign, a kerb — and brake at the same point every lap, then move it later once you're consistent.
What is the racing line and why does it matter?
It's the fastest path through a corner: start wide, clip the inside at the apex, then let the car run wide again on exit. Turn the on-screen racing line assist on and the game draws it for you, colour-coded so it goes red where you should be braking. It's the single fastest way to get quicker.
Should I use manual or automatic gears?
Start on automatic and put all your attention on braking and steering. Once those feel natural, switch to manual — on the ROOKIE seat you can use the real H-pattern shifter and clutch, which is a genuinely different skill and a lot of the fun.
How hard should I hold the wheel?
Lightly. A direct-drive wheel like the PODIUM's tells you what the front tyres are doing through small changes in weight, and you can't feel any of that if you're strangling the rim. Hands at nine and three, loose grip, let the wheel move a little in your hands.
Why do I keep spinning out?
Usually too much throttle too early on corner exit, or braking while still turning. Wait until the car is pointing where you want to go before you squeeze the throttle, and get your braking done before you turn in. If it keeps happening, turn traction control up a notch — there's no prize for driving with the assists off.
How long should a first session be?
Fifteen to thirty minutes is plenty for a first go — that's the SPRINT or STINT package. You improve fastest in short, focused runs, and most people find their best lap somewhere in the last third of the session, once the track is in their head.
Will I get motion sick?
Rarely, but it happens. The rigs don't move, so it's much milder than VR. If you start to feel it, look further ahead rather than at the car, take a break between stints, and tell us — we can lower the field of view and the camera shake, which fixes it for most people.
How do I get on the leaderboard?
Just drive. Lap times are read straight out of the game's telemetry — sector times, top speed, gaps — and your best clean lap posts to the weekly leaderboard automatically. Nothing is typed in by hand, so a time on the wall is a lap someone actually drove.
Not sure which seat? Start on the ROOKIE — you can swap any time. WhatsApp us if you'd rather ask first.